Let’s start with the providers of enabling hardware, hardware that makes wireless work behind the scenes. We previously presented three Value Web segments in the first layer that wraps around the end-user. These three segments were user devices, content and connectivity—which provides us with a convenient way to structure the discussion of the physical devices used by them. Each of these three customer-facing segments operates on hardware that is provided by companies within the enabling hardware category.

The primary physical technologies that you find when removing the outer case of your cell phone, PDA, or other increasingly sophisticated end-user gadget include various types of microchips (subscriber identitymodules (SIM cards), microprocessors, analog-to-digital and digital-toanalog conversion chips, digital signal processors, memory chips), radiofrequency amplifiers, microphones, speakers, LCD (liquid crystal display) or plasma displays, antennas, batteries, keyboards, input/output ports, and other electronic components. Enabling hardware for the content providers includes the computer systems and the various input devices the written, visual, or audible content is created on. A full discussion of the many devices—most of them the same as used in the wired world, including graphics workstations, digital cameras, scanners, printers, musical keyboards, and so forth—exceeds the scope of this book. Similarly, enabling hardware available to content aggregators and application developers is omnifarious. Suffice it to say that there is a seemingly endless supply of devices on the market to assist content providers in their core activities of creating, presenting, and distributing content, with new or improved technologies appearing almost every other day.

Taken From : Enterprise Guide to Gaining Business Value from Mobile Technologies

Filed under: Generate Money

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